AI Insights · Timothy · January 2022
Top 5 Motorcycle Games on Android in Kenya: Q4 2021 Performance
Discover the performance of the top 5 motorcycle games on Android in Kenya during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 motorcycle games on the Android platform in Kenya showcased varied performance trends. Here's an overview of their key metrics:
Real Bike Racing from Italic Games saw significant fluctuations in its weekly downloads, peaking at around 15K in mid-November and stabilizing at approximately 13K by the end of December. The game's active user base also showed a notable increase, rising from around 38K in late September to over 51K by the end of December. Revenue for Real Bike Racing was minimal, with a slight uptick to $9 in early December.
Bike Race:Motorcycle Games from Wildlife Studios experienced a steady rise in weekly downloads initially, reaching approximately 1.8K in mid-November before declining to around 236 by the end of December. Active users for the game followed a similar trend, increasing to nearly 6K in early November and then dropping to about 2K by the end of the quarter. Revenue was negligible throughout the period.
SBK16 Official Mobile Game by Digital Tales S.r.l. had a relatively low performance with weekly downloads hovering around 30 to 50, and active users fluctuating between 50 and 85 throughout the quarter. The game generated minimal revenue, with only a brief spike to $2 in mid-October.
Light Bike Flying Stunts from Quiet Games maintained modest weekly downloads, peaking at around 214 in mid-November and ending the quarter with approximately 160 downloads per week. Active users showed minor changes, starting at 107 in late September and ending at 119 by the end of December. The game did not generate any revenue during this period.
MotoGP Racing '23 by WePlay Media LLC showed a consistent increase in downloads, starting from 28 in late September and reaching nearly 500 by December. The active user base also grew significantly, from 44 in late September to 615 by the end of December. The game, however, did not generate any revenue during this quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's website.